v0.32 Patch Notes: Logic Fixes, QoL & Shop Reroll


Thanks for playing the demo! Based on your feedback, we've deployed a hotfix to address bugs and improve the gameplay flow
Quality of Life :
Gear Retention:Modules now stay in your Queue between levels! You no longer need to drag them back every turn.
Note: Gear will still auto-unequip when entering a Shop (Level 3, 6, 9...) to allow selling.
Hotkey Support: Added [Spacebar] support to trigger "EXECUTE".
Inventory UI: Added a scrollbar for the inventory. No more hidden items when you have too much loot.
🆕 New Features
Shop Reroll: You can now spend 20 KB to refresh shop items
Logic & Balance Fixes:
Broadcast : Fixed a bug where it wouldn't trigger non-damage effects (like healing/block). Now correctly amplifies all neighbor effects.
Q-Bit: Changed functionality. Now causes the NEXT module to execute twice (instead of repeating itself).
RNG : Now has [Exhaust] (1 use per combat) to prevent infinite loops.
Poison : Poison stacks now decrease by 1 each turn.
Fire Rune : Clarified logic. It doubles the effect of the next action.
Icon: Add some equipment icon.
👾 Enemy Updates :
Enemy AI: Fixed an issue where certain enemies (Lock, Lag, etc.) were not using their special abilities.
Localization: Fixed missing Chinese translations for enemy intents and descriptions.
Enjoy the update and keep hacking the system! 祝各位駭客入侵愉快!
Files
Syntax:Overload(demo)
Compile. Execute. Overload. A syntax-based roguelike where order matters
| Status | In development |
| Author | TallenLin |
| Genre | Strategy, Card Game |
| Tags | hacker, Indie, Roguelite, Singleplayer, Turn-based Strategy |
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