v0.32 Patch Notes: Logic Fixes, QoL & Shop Reroll


Thanks for playing the demo! Based on your feedback, we've deployed a hotfix to address bugs and improve the gameplay flow
 Quality of Life :
Gear Retention:Modules now stay in your Queue between levels! You no longer need to drag them back every turn.
Note: Gear will still auto-unequip when entering a Shop (Level 3, 6, 9...) to allow selling.

Hotkey Support: Added [Spacebar] support to trigger "EXECUTE".

Inventory UI: Added a scrollbar for the inventory. No more hidden items when you have too much loot.

🆕 New Features

Shop Reroll: You can now spend 20 KB to refresh shop items

 Logic & Balance Fixes:

Broadcast : Fixed a bug where it wouldn't trigger non-damage effects (like healing/block). Now correctly amplifies all neighbor effects.

Q-Bit: Changed functionality. Now causes the NEXT module to execute twice (instead of repeating itself).

RNG : Now has [Exhaust] (1 use per combat) to prevent infinite loops.

Poison : Poison stacks now decrease by 1 each turn.

Fire Rune : Clarified logic. It doubles the effect of the next action.
Icon: Add some equipment icon.

👾 Enemy Updates :
Enemy AI: Fixed an issue where certain enemies (Lock, Lag, etc.) were not using their special abilities.
Localization: Fixed missing Chinese translations for enemy intents and descriptions.

Enjoy the update and keep hacking the system! 祝各位駭客入侵愉快!

Files

Syntax_overload_v0.32.zip Play in browser
1 hour ago

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